How to Upload a Map to a Ark Server

This guide will show you how to take the files from a single role player ARK: Survival Evolved game, and ready them up on a Nodecraft multiplayer dedicated ARK server.

Once installed on a multiplayer server, your friends will besides exist able to join and make their ain characters too, and yous will also still keep all the progress yous made in your single histrion game. You will still keep all the levels on your grapheme, all the buildings yous built, and all the dinos you tamed.

Find your Single Player ARK: Survival Evolved Files

On the calculator where you've been playing a single player game, start upward the Steam Launcher. In your game library, find ARK: Survival Evolved in the game listings, and correct click on ARK: Survival Evolved.

In the minor pop-up bill of fare that appears, click on "properties" at the bottom.

A view of the control panel UI for steam, showing how to view the properties for Ark

On the new window that appears, click on the tab forth the top of the window labelled "Local Files", and and so click on "scan local files"

The properties window on steam for the game Ark

And here you will find all the files for the Ark game customer on your local figurer, forth with the unmarried thespian save information.

A view of the local files for an installation of Ark

Finding your Relieve Game Information

In the files on your local computer for your single player game, click on the binder shootergame. Inside that folder, will be a binder called saved. That folder contains the save game information for your single player game, and the config files.

There will exist folders for each of the maps you've been playing on in single player. Each map folder contains it's own split actor and tribe information, for each thespian or tribe created on that map.

If you've just been playing on TheIsland map, then the folder labelled SavedArksLocal contains TheIsland map. If you've been playing on any expansion maps, so there will be a folder that begins with that map proper name besides.
A Ragnorak map will be in a folder called RagnorakSavedArksLocal for instance. Procedurally generated maps volition be in a PGArks folder.

Below is a sample screenshot of some of the files ordinarily found in the SavedLocalArks folder, with "TheIsland" map.

The save files of a single player ARK game

LocalPlayer.arkprofile is your primary player salve information in the unmarried histrion game.
LocalPlayer.profilebak is a backup copy of your grapheme information made by the game automatically.

XXXXXXXXXX.arktribe is your tribe information, which gives your ownership of all your dinos and structures. XXXXXXXXXX.tribebak is a fill-in copy of the tribe information fabricated automatically past the game

Notation: The XXXXXXXXXX in the Ark Tribe file names is the "PlayerID" which is an internal ID number used by ark. This is completely different from your Steam64ID number (if you're not familiar with what a Steam64ID is, we get over that in a section later on).

TheIsland.ark is your main earth salve.
The files that begin with TheIsland followed past numbers are previous saves made when you exited and shut down your unmarried histrion game.

If you lot've made any paintings on a map, they are contained in the ServerPaintingsCache folder.

Files to Re-create and Move

To transfer your character, tribe, and world, you will demand LocalPlayer.arkprofile, XXXXXXXXXX.arktribe, and the map save (in well-nigh cases, TheIsland.ark), and all the files in your paintingcache if you want to bring those besides.

Some of those files will need to exist contradistinct, just you will demand those as a starting indicate.

In the Config files folder within Saved, y'all also might want to re-create the config files GameUserSettings.ini, Game.ini, and Engine.ini. You won't be able to use those config files every bit is, but you might demand the information inside of them later on.

Setting up your Nodecraft ARK Server

On the dashboard of your Nodecraft account, create a new instance and cull ARK: Survival Evolved to exist installed.

When information technology's washed with the installation, you demand to make the server ready for your single role player game to exist uploaded.

Install the matching mods on the server

If yous were using any Steam Workshop mods on your unmarried thespian game, then you will need to install those onto the multiplayer server before yous attempt to load the save file from your single player game.

If the mods aren't already installed, when information technology loads the save file from your single player game, all the modded content will exist removed. Whatsoever items, engrams, dino's, or building items added by mods is stripped out on loading, if the mods aren't already installed. If you built your entire base of operations with "Structures +" building blocks for instance, you lot can find the entire base gone, and dino's floating in midair when you lot load into the save. Installing the mods beforehand should let the relieve file to load correctly, and items won't be missing.

We have a guide on how to install mods on your Nodecraft server. https://nodecraft.com/support/games/ark/calculation-mods-to-your-ark-survival-evolved-server

Modify the config files

Don't try to copy the unabridged config files directly from your single player game, that is probably going to end in disaster. Major disaster. There are settings specific to a multiplayer server, that aren't in the single player server config files.

It'due south best to use the config files from your single player game simply as a guide, and manually copy the private settings over, one at a time - aye, I know, I know. It's gonna take a while. There's a way to make copying the settings a little faster though, there is a search feature!

When you are editing the config files in the Nodecraft file director, if you hold ctrl and press f, you open up a search window at the meridian of the window where y'all are editing the config file. Type in a part of the name of the setting y'all want to observe, and it volition highlight information technology throughout the config file. This makes it much quicker to find settings so you lot can change them.

Uploading the files to your Private Dedicated Server

The files you copied before need to be moved to the ShooterGame/Saved/SavedArks binder on your private Nodecraft ARK: Survival Evolved server.

Nosotros recommend that y'all "cypher" the file up using a zip utility before you attempt uploading them. You can either user the drag-and-drop characteristic in the file manager of the Nodecraft control panel, or you lot can utilise an FTP program to motility the files to the server.

Rename Role player Profile

In the map folder for your single player game, the histrion data for your character is simply called LocalPlayer.arkprofile. On a multiplayer server, each player needs a dissimilar label (they can't all be called LocalPlayer).

On a multiplayer ARK server, each player's profile is labelled past a unique ID number on Steam chosen the Steam64ID. If you don't know what your Steam64ID number is, we have a guide on how to find that out for Steam account. https://nodecraft.com/support/games/ark/how-to-rapidly-find-steam-id-numbers

Note: The Steam64ID is dissimilar so your "PlayerID" which is an internal ID used by ARK.

Once you lot have your Steam64ID, rename your LocalPlayer.arkprofle, and modify the LocalPlayer part of the file proper noun to your Steam64ID.

Practice Not rename the .arktribe File

The file that contains your Ark tribe information, which has x digits and ends in .arktribe, should not be renamed with your Steam64ID. That 10 digit number is your UE4 thespian ID number, used internally by Ark. If you lot exit it lone, the game should exist able to figure out that you vest to that tribe, and automatically include you lot when y'all load into game. If you rename information technology to your Steam64ID, it will definitely Not piece of work, and you won't exist a member of that tribe when you join (and none of the buildings or dinos will belong to you).

Load into your Game

If everything has been washed right, you should exist able to connect to your muliplayer ARK server, and the game will check your Steam account, then find the .arkprofile that matches your Steam64ID.

When you lot load into the server, you should meet the same globe from your single player game, with all the buildings you lot built, and all the dinos you have tamed! You lot should also automatically be function of the same tribe you were before (the only tribe that existed on your single player game).

Sweet. At present you can get back to the fun stuff, actually playing the game!

Note on Unmarried Thespian Settings

When you start a unmarried histrion game in ARK: Survival Evolved, fourth dimension only passes while you're actually playing, and stops when yous close downwardly the single actor game. This would cause some activities like growing crops and taming dinos to accept extremely long times to consummate.

In single role player, adjustments are automatically fabricated to speed those processes up. Crops grow faster, food spoils faster (then you get that rotten meat to make narcotics), and tames take less fourth dimension. In unmarried player it takes significantly less nutrient or kibble to complete a tame, and y'all will use only a fraction of the tranquilizing arrows/darts, taming nutrient, and narcotic shown in the ARK wiki, or Dodorex online taming guide.

When you re-create your single player world to a multiplayer server, with the stock settings, you won't have those adjustments anymore. And then just be aware that tames might take fashion more resources then you lot were used to using before.

If you lot're thinking of calculation those single player adjustments back to the multiplayer earth, be aware that they have huge effects on a dedicated server that's running continuously 24/seven. Food will spoil so fast, that you'll log on the next day to find half of it gone. Increased taming rates can mess upwards properly imprinting a infant dino, and imprinting gives a dino +20% bonus to all of it'due south stats, +30% to damage output, and -30% to harm taken when you ride it. Missing out on that would suck.

Even just playing in single player mode, you can have some dinos accomplish total growth before the last imprinting timer runs out, meaning you can't fully imprint them.

Issues with ARK Tribes

Sometimes when you follow the steps higher up, when you join the game, y'all will find all the stuff there: your world is at that place, and all the structures you built, and dinos you tamed in your unmarried player game are there...

But you can't exercise anything with whatever of it. You lot aren't part of the tribe anymore, and none of it "belongs" to you at present. Y'all can't open up whatever doors, boxes, or ride the dinos. If dinos were left on "aggressive" or you hit ane of them, they'll attack you instantly.
This sucks. A lot.

At that place's a fix for this though. Y'all can use admin commands to takeover the onetime tribe and become control of all your stuff back. Beneath are the steps to do that.

Enable Cheats on your Server

Connect to your ARK server. When you load into the game, hit the tab key to open the console window in game.

Enter the following command to activate "cheats" in game. Yous need to have set an admin password for your server beforehand to turn on crook way:

          enablecheats (admin password)        

The admin password for your server can be set on the Nodecraft command console on the "Game Settings" tab, and then the "Advanced" tab. Make certain to hit the relieve push button at the bottom of the folio afterwards, and then restart the server. You can also set up the admin countersign in the GameUserSettings.ini file too.

A view of the nodecraft control panel showing how to set the admin password for a server.

If washed right, you are now an admin!

Y'all can test to make sure y'all're an admin past hitting tab over again, and typing cheat fly. Yous should see a bulletin that yous "experience lighter", and when you hit the leap key you volition ascension into the air. Type cheat walk to turn off fly mode if you lot want afterwards.

Use the SetCheatPlayer Control

Hit tab again, and blazon this command (NOTE: for this command, you don't have to type cheat or admincheat earlier it as you do for most cheat commands):

          setcheatplayer 1        

or

          setcheatplayer true        

This turns on a special view in game that shows you a ton of data in an onscreen HUD.

A view of the game ARK showing setcheatplayer turned on

Now when yous look at any structure that belongs to a tribe, yous will see a "Squad" number towards the lesser of the screen, like in the screenshot to a higher place.

That is the UE4 ID in ARK for your old tribe. Yous will need that information for possible fixes. To plow off the HUD, use the aforementioned command setcheatplayer but with zilch or false after it.

Use the TakeTribe Command

Use the admin command taketribe to automatically accept ownership of everything in that tribe (the 1 that used to belong to you in your single player game), with the following command:

          cheat taketribe (tribeID)        

tribeID is the team number from the previous department, where you turned on the setcheatplayer HUD.

Wham. All the stuff from the sometime tribe is at present yours once again.

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Source: https://nodecraft.com/support/games/ark/uploading-your-single-player-world-to-your-private-dedicated-ark-server

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